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Using Replacement Performance Role-Plays in the Language Classroom
Maria Snarski
As a language learner, I did not care much for role-plays in
the classroom. Like many students, I was shy when it came to performing
in front of others. I dreaded the task of memorizing a dialogue
to deliver. I couldn’t decide which was worse: committing
a simple textbook dialogue to memory or being put into pairs and
told to create a dialogue that we would have to perform. I felt
a combined sense of anxiety: writer’s block and stage fright!
Not only did we need to come up with an interesting story line,
but we also had to write the dialogue using particular vocabulary
or structure and then memorize what we wrote. We would spend so
much time thinking of a story line that the dialogue suffered.
And how could I memorize the lines so quickly?
To me, this type of activity did not seem to be a very valuable
use of class time; nor did it seem a good way to become proficient
in the target language. Often groups were so busy thinking, preparing,
or simply worrying about their own upcoming performance that they
did not pay attention to the group performing in front of the
class. As students, we were indeed practicing the language, but
was the effort we exerted worth what we got in return?
Some teachers realize that the students not performing need a
listening task to keep them from working on their own dialogues
or simply to keep them focused on the performing students. The
usual listening tasks are watching for classmates’ mistakes,
selecting the best performance, or answering comprehension questions.
Role-plays have come a long way from how they were used in my
early language learning days in the late ’70s. In recent
years, many articles and books (Gower, Phillips, and Walters 1995,
Harmer 1996, Kodototchigova 2002, Sharim-Paz 1993) have mentioned
the benefits of using role-plays: getting less talkative students
to speak in class, improving communicative competence and fluency,
promoting cooperative learning, promoting understanding about
norms of other cultures, and providing practice for real-life
experiences.
For students, role-plays have been touted as fun and motivational
because they allow students to be creative and express themselves.
However, sometimes a blank slate or little to no direction can
in fact block one’s creativity. Providing a function or
scene for students to write a role-play about (introducing a friend,
ordering at a restaurant, asking for directions) is a nice step
away from memorizing pre-fab dialogues, but even that task is
a bit predictable and bland (Malay and Duff 1994).
Another approach has been to give learners some direction with
cue cards that include background information regarding the character,
the scene, and the goal of the interaction. (Gower, Phillips,
and Walters 1995, Ur 1999). This role-play format increases student-to-student
interaction in the classroom and a need for students to pay closer
attention to each another during the activity. Giving all students
an opportunity to practice speaking is a standard goal of most
language classes. However, in order to monitor student progress
in a simultaneous role-play activity, the teacher needs to move
from pair to pair, stopping only briefly to observe the student
exchange for common errors in pronunciation, word choice, and
grammatical structure (Rodrigues and White 1993). In a large class,
getting around to every group before the students have finished
the interchange may be difficult to impossible.
One way to make monitoring student participation easier—and
to engage student interest, put shy learners at ease, and provide
valuable real-world practice for language development—is
to use what I call Replacement Performance role-play. Replacement
Performance role-play not only can help increase student comfort
levels, it can also promote pragmatic competence and help develop
critical thinking skills.
In a Replacement Performance role-play, students are naturally
engaged. Students view a scene—acted out by persons in the
classroom or on a videotape—that has a provoking incident.
This does not mean that the scene itself is highly controversial
or is about a divisive topic, but that the scene, or the ending
of the scene, will initiate discussion amongst students. The scene
should prompt the audience members to comment on some aspect of
the story line: the resolution of the situation, the advice offered,
or a particular character’s words or actions. Teachers should
capitalize on the discussion that naturally occurs and should
ask students their opinions of the scene, the resolution, the
advice, and so on.
After discussing the scene, students prepare to replace a character
in the scene to demonstrate what they would say or do differently
if they were in the same situation, faced with the same circumstances.
The students are encouraged to rewrite the lines or message of
one of the characters and see how that might change the outcome
of the scene. The one character for whom they write the
lines is replaced and the other characters remain. Depending on
how the replacement character role is performed and what the character
says, the scene can advance in different directions.
Advantages
This interactive approach to role-plays in the language learning
classroom has advantages that naturally negate the challenges
most role-plays cause: writer’s block, stage fright, and
observation tasks for spectators. In this type of role-play, students
have a natural impulse to respond. This inclination to create
a dialogue is in response to what appears to be a here and now
situation—a situation they observe, not one they piece together
from cards or a description. Students witness a situation, react
to the outcome delivered in the performance, and are roused to
offer their version of a character’s dialogue to show how
those lines might affect the outcome. In this way they are engaged
in the activity.
Whole class participation
Perhaps because they are so engaged, shyer students are more
likely to suspend their stage fright in order to participate and
offer their contribution. Language learners reading this can probably
remember a time when their need to speak and say what was on their
mind superseded their timid nature. Even if their need to speak
is not strong enough to bring them to the front of the class,
this interactive role-play can easily allow students less inclined
to perform to give their opinion in a smaller group setting.
Integrated observation task
With this approach, observation tasks are automatic. If the story
line is absorbing, the need to react or respond is inevitable.
The task of observing is not seen as a chore, but more as entertainment
or problem solving. Students can select a character for whom to
substitute dialogue, and these lines then change the course of
the story. Writing and speaking become powerful tools.
Varying proficiency levels
Students of several proficiency levels can take part and benefit
from the interaction that Replacement Performance role-play brings
to the classroom. Even if the lower level learners are not as
fluent in their target language development, the activity can
(and should) build in a step where the class is divided into groups
and students brainstorm as a group ways to rewrite the message
of a particular character. They can then write the altered dialogue
together, naturally exposing the lower level students to language
practice.
At times, the lower level student may not be the shy student
and he or she may be eager to perform the altered dialogue. Or
perhaps the lower level student can perform with minimal lines
and additional gestures. Any kind of involvement builds confidence
and self-esteem for students, leading to increased assurance and
eagerness to participate in the language classroom.
Besides being suitable for several proficiency levels, this interactive
approach to role-play is good for developing pragmatic competence
and increasing critical thinking skills.
Pragmatic practice
A natural benefit of most role-plays is the practice they provide
in developing pragmatic competence. In short, pragmatic competence
goes beyond grammatical competence and refers to speaking appropriately
for the context. This is the knowledge of knowing when to use
formal or informal speech, what variation in tone and intonation
might mean, and even the integration of hesitation markers in
conversation.
Unfortunately, many classes concentrate on achieving accurate
grammatical competence at the expense of attaining appropriateness.
A study by Bardovi-Harlig and Dornyei (1998) indicated that both
EFL learners and their teachers believed grammatical errors were
more serious than pragmatic errors. Interestingly, the opposite
held true for ESL learners and their teachers; they ranked pragmatic
errors to be more serious.
Perhaps these opposing results relate to what students feel they
will be doing with the language: ESL students may have more interaction
in the language than EFL students, or perhaps their instructors
predict this will be the case. Either way, an awareness of pragmatic
knowledge should be raised. Students need to know that not only
what they say, but how they say it, packs meaning; some of it
is perhaps unintentional.
Pragmatic competence or awareness requires more than discreet
exercises. Replacement Performance role-plays can help develop
this pragmatic competence or at least raise awareness of different
expressions for greeting, leave taking, apologizing, etc. As mentioned
above, use of intonation, stress, and hesitation might affect
the direction or tone of a conversation. For example, in the following
context, the use of stress can alter the meaning of an utterance.
Imagine a situation in which a teacher suspects a student of dishonesty
on a test because she found a cheat sheet. She might pick up the
cheat sheet and ask the simple question “Is this yours?”
with no emphatic stress. This could be interpreted as an honest
question seeking information. Alternatively, she could draw out
the last word with stress (“Is this YOURS?”), which
would make the question accusatory in meaning. This added stress
changes the tone of the conversation and could then affect the
response from the interlocutor. These finer points of conversation
management could all be addressed using Replacement Performance
role-play.
Critical thinking skills
In some language classes critical thinking skills are overlooked
when instructors concentrate on having students memorize verb
forms, vocabulary, and grammar rules. At times, teachers even
have students commit full-length dialogues to memory. However,
as any language learner who has used the target language outside
the classroom knows, this memorized information is not typically
sufficient for real sustained communication. Memorized dialogue
lines will only work to a certain point in authentic interactions.
One must be able to use critical thinking skills to respond to
situations with creative combinations of language and an understanding
of appropriateness.
Critical thinking skills are most commonly talked about with
reference to Bloom’s Taxonomy (www.coun.uvic.ca/learn/program/hndouts/bloom.html),
which was first developed over 50 years ago. In Bloom’s
Taxonomy, thinking is categorized into levels: from the easiest
(knowledge which is often memorized facts or information) to the
most difficult (evaluation of a situation using subjectivity and
justifying support). In between these two extreme thinking skills
are comprehension, application, analysis, and synthesis,
in that order. As mentioned above, many language classes focus
on the lowest levels of thinking: knowledge and comprehension.
While that is the place to start, the reality is that students
who will use the language in a target culture, outside the classroom,
will need the more advanced skills in their repertoire.
Higher order thinking skills are necessary for this activity
to succeed. Of course students need to be familiar with, or know,
the topic and comprehend the role-play in order to employ the
more advanced thinking skills such as application, analysis, synthesis,
and evaluation, but with the visuals and audio of the role-play,
the knowledge and comprehension part comes quite easily.
For the Replacement Performance activity, students use the application
skill by working to solve a problem, to change or communicate
part of the role-play in a way that suits their intended outcome.
In analyzing, students separate out the parts from the whole or
identify the different characters and see the patterns of their
behavior. Analyzing in this way helps students devise new dialogue
for a character in the scene.
Synthesizing will be a natural progression after students
have analyzed the characters in the role-play. Students need to
predict what characters might do based on how they revise the
dialogue. They will draw conclusions of how their new dialogue
may affect a scene based on what they know about the characters
of the scene up to that point.
Evaluation is the most advanced thinking skill in Bloom’s
Taxonomy. This step will also be automatic because as students
observe the role-plays, they will inevitably discern the effect
the fresh dialogues have on the outcome of the role-play.
In such an interactive activity where students join in, most
of these thinking skills occur instantly with little prompting.
It becomes great practice in problem solving in general and choosing
appropriate, specific language that can be applied in real situations.
Creating and using interactive role-play
The basic steps of Replacement Performance role-play are outlined
below, with a sample role-play to illustrate each step of the
activity.
Select a situation
Choose a real-life situation that requires a decision to be
made or an opinion to be expressed. It should be something with
which students are familiar or can easily imagine. The situation
should involve two to four characters and could involve more depending
on the scene and the nature of the topic. Situations will differ
depending on the context in which English is being taught, but
some possibilities are:
- a student asking to cheat off of a classmate during an exam;
- an adult not having enough money to take a bus or subway
home;
- a parent having to break up an argument between siblings;
- someone cutting into line at a bus stop, grocery store, airport,
etc.;
- a driver hitting another car, but only a young child saw
the accident;
- a taxi driver finding an envelope of money after dropping
off a passenger.
Write
This step is critical, but flexible. The scene needs to be simple,
to the point, and probably should not last more than ten minutes;
however, details should not be left out if they contribute to
the predicament of the story. If we take the first example in
the list of situations above, the scene could include the details
described below.
Situation: A student asking to cheat off
of a classmate during an exam.
Characters: Three characters minimum—two students
(Student A and Student B); one teacher.
The scene:
Two students are on their way to an exam, discussing their
readiness for it.
Student A indicates that s/he might need to cheat and flashes
a small piece of paper with information for the test (a “cheat
sheet”).
The students enter the classroom and get settled.
The teacher announces the exam and how much time students
will have to complete it, and then distributes the papers.
Student A obviously feels the need to cheat and tries various
covert ways (looking at
Student B’s paper and referring to the cheat sheet).
Student A gets the answers, finishes up the test, and accidentally
drops the cheat sheet while leaving the room. It falls to
the floor nearest Student B.
The teacher finds the cheat sheet and then starts to question
Student B about cheating.
This scene is quite simple, so those acting in it could easily
memorize the movements and dialogue or meaning within the role-play
and can perform it over and over with little to no prompting (see
the Appendix for a sample dialogue for this scene). The scene
also does not need many props. In the situation above, two desks
or two chairs next to each other would suffice. (Of course, props
may differ, depending on the context within which this role-play
is used and the availability of props.)
Recruit
The recruitment part is also flexible in that it does not so
much matter who performs the role-play. It could be outsiders
helping (other native speakers, teachers, colleagues), good students
in the class, or any students who would feel comfortable with
memorizing a few lines or functions of the dialogue and delivering
them. In this way, the role-play is adaptable for different levels.
Using students from your own class is ideal as they are then already
getting involved. They become a part of the demonstration and
therefore more students get practice overall.
Remember, in this interactive role-play, after the scene is performed,
a learner steps in and substitutes for one of the characters.
This “replacement” character is encouraged to change
the original character’s lines to demonstrate just how he
would handle himself were he to find himself in the same situation.
Alternatively, students could be encouraged to just demonstrate
another way to handle the situation, not necessarily their own
viewpoint. In fact, for an extension, the teacher could ask students
to take on a character by using certain personality features.
For example, one could play the offending student either as a
first time cheater or as an expert con artist. The classmate could
be one who protects her cheating friend or one who finds it impossible
to lie about the owner of the cheat sheet.
Depending on the dialogue and the scene, students of different
proficiency levels can easily participate. More advanced students
might be a better choice for those characters whose roles will
likely need to respond to the “new” character. Less
proficient students might be more comfortable playing a character
that will be replaced by an audience member. Alternatively, a
scene might be written to include a non-verbal role for a less
proficient student.
Practice
As the role-play is quite short, a lot of practice may not be
necessary. However, for best results, it is preferable to have
the actors memorize the meaning or function and perhaps even actual
lines to be delivered. The characters may need to deliver their
lines several times before they alter them in response to the
new dialogue of the replaced character.
Stages of the role-play
Before the original performance
In using this type of role-play in class for the first time,
the teacher can choose to introduce the story with varying levels
of information to give students some schema (helpful for lower
levels) or only introduce the activity associated with it—the
Replacement Performance part. To do the latter, the teacher could
say something similar to:
Now we will watch a short role-play on the subject of cheating
on exams. Please watch the role-play and think about how you
might respond differently if you were any of the characters
in the scene.
During the original performance
During the role-play itself, it is expected students will be
concentrating on the story line and the messages in the dialogues.
Depending on the comprehension of the students, there might need
to be a repeat performance. The dialogue is short, so time could
be built in for a repeat performance. Many listening activities
are repeated for the students in a language classroom, so why
not repeat the role-play? Students in the audience will grasp
the situation better the second time, and those in the role-play
will get another chance to perform and get comfortable delivering
their lines.
After the original performance
At the end of the role-play, the instructor can lead the learners
in a focused reflection about the situation they just viewed.
The point of such an activity is to prompt students to think about
the scene depicted in the role-play, but not necessarily voice
their opinions or ideas in front of the whole class. At least
not yet. While the role-play could be an excellent point of departure
for a discussion about the predicament featured in the scene,
having students jump in, replace a character, and substitute his/her
dialogue would be another type of practice with the language.
They would no longer be talking about what they would
say; they would simply say it. In fact, talking about what one
“would say” requires a more advanced grammar structure
and may be beyond the learners’ ability at this point.
The focused reflection activity could be organized along the
lines of a think-pair-share activity in which students consider
the scene they saw, reflecting on the characters and their personalities
and thinking about what they might do differently if they were
one of the characters in the situation. Students could also look
at the situation from a generic point of view and say what others
might do. Whichever approach they take, they will share their
ideas with a partner or a group.
This step between the performance and the Replacement Performance
is a great buffer. Simply jumping in and taking on the role of
a character is high risk behavior for many students. This goes
back to one of the common complaints of using role-plays in class:
shy students may fear this type of participation in the class
(performing in front of others). With this think-pair-share approach,
shyer students can contribute, but they are not pressured to perform.
Students could even do a read-through in their group with the
new dialogue. This read-through could serve to boost students’
confidence and be a step towards developing the reassurance they
might need to ultimately perform the role-play.
While some students are shy about performing, others do not feel
comfortable writing a full-scale dialogue based on a theme. Inventing
each exchange of an extended conversation can be a daunting task.
With Replacement Performance role-play, the students only need
to write lines for, and define the message or opinion of, one
character. And these lines are based on the existing conversation,
so the task is not as demanding as writing a whole dialogue.
The group work here allows students to use their critical thinking
skills. As an example, we can say when students are working in
groups, they will compare their knowledge and comprehension
of the situation depicted, apply what they know of similar
situations to analyze and explain the different characters
in the situation. Moving up Bloom’s Taxonomy of thinking
skills, students then synthesize by pooling their knowledge
to rewrite dialogue and invent a new response for a character.
In rewriting the dialogue, students should be encouraged to predict
how these new lines might affect the other characters’ dialogue.
Evaluation can be made a part of the exercise, by having
the class discuss the various Replacement Performances and which
one seemed most plausible or believable and explain why. They
can even be prompted to talk about how different lines affected
the story line by answering such questions as: Was the message
in the grammar or in the intonation? There are many ways the discussion
could branch off.
Replacement Performance
After groups have worked together to rewrite a character’s
lines for a Replacement Performance, the role-play is repeated.
In this Replacement Performance, only one character is replaced.
All of the other characters remain the same. The replacement character
enters the scene where the original character did and delivers
his or her new lines when appropriate. The other original characters
remain and try to keep with the same dialogue and character until
it is no longer possible due to the conversation shift. This is
where it becomes more challenging for a language learner. Students
will need to respond on-the-spot to changes in the dialogue without
changing the personalities of their characters.
However, this is also where the language practice is at its most
dynamic. The role-play is no longer a 100 percent pre-set dialogue
that students merely memorize and deliver, but it is truly interactive,
fluid, and dependent on what others say. It becomes a type of
improvisation for the language learners. However, it is not a
full improvisation. The learners know the original dialogue, know
the lines they have changed, and in their group work, they should
have predicted the reaction the other characters would have to
their changes.
If the improvisation becomes too challenging for the replacement
character, another member of the group could step in and continue
the story for that same character. However, the teacher should
note at what point and why the replacement character got stuck.
Using this information, the teacher can lead a discussion on the
purpose of the dialogue and what message would be appropriate,
how to convey it, common expressions that could have been used,
and so on.
Additional ideas
Replacement Performance role-play is rich with teaching ideas,
points of departure, and extensions. A few ideas follow.
Video clips from movies, TV shows
Another option for creating a scene is to use one from a video
as a point of departure. It could take time to collect appropriate
scenes, but depending on the context and student interest, it
might be even more effective to show a portion from a popular
television series in which the characters are in a difficult decision,
an impasse, or some type of predicament. If it is a show that
students are quite familiar with, they might be more comfortable
assuming the role of that character. For example, the sitcom Friends
is very popular and shown in over 100 countries. It has many scenes
that could be used for this Replacement Performance activity.
If Friends is not available, a locally known or produced
sitcom or television series could be used. Part of an appropriate
scene could be shown a few times, and volunteers could take on
certain roles. There can still be one “replacement”
role where the character’s actions and lines are unknown.
Students can predict what the character could say or do and perform
that with the others. After a number of performances, the video
of the entire scene could be shown as a comparison and then serve
as a topic of discussion.
Culture
Using TV shows or movies in conjunction with this activity not
only provides more visuals and ideas for situations, but they
also provide a point of departure for teaching cultural aspects
that arise from this type of role-play. Let’s take the example
of Friends above. Although shown in so many countries,
this sitcom shows a particular cultural way of communicating and
includes culturally loaded scenes (American holidays, ceremonies,
values, etc.). A role-play could be set up using a local context,
and then it could be compared to a similar scene in Friends.
Students should be reminded that a particular scene from a sitcom
represents only one of many possible interactions in the culture
where the sitcom is based, but the sitcom remains an engaging
point of departure.
In Japan for example, learners of Japanese are often advised
to watch Sazae-san to gain an understanding of cultural
aspects of that country. Jungheim (2000) believes the show is
rich source of pragmatics for understanding Japanese communication
in verbal and nonverbal behavior. There are probably local shows
in every country that could provide the core of such an activity.
Other aspects of culture might emerge from Replacement Performance
role-play, depending upon the student population of the class.
If there is a heterogeneous mix, the characteristic ways various
cultural groups communicate might become evident. North Americans
generally give a slight shake of the head when saying no; Turks
will sometimes tsk and tip their head back a bit to indicate
a similar message. This simple message can be misunderstood cross
culturally. For example, a friend of mine needed a restroom rather
urgently in Turkey. She knew enough Turkish to ask if there was
a restroom she could use. The response she received was the tsk
and the flip of the head. She took that as a message to indicate
the restroom was up the stairs and proceeded up. The Turks needed
to clarify their response to her, which was embarrassing for both
parties.
Simple verbal misunderstandings occur across cultures as well.
For example, saying that something will be done “just now”
has different meanings in different cultures. For North Americans,
it generally means that something will be done without delay.
For South Africans, saying “just now” means maybe
in a bit; but that “bit” could be up to 30 minutes
later. These time markers can cause irritation for both sides
communicating, but the difference in meaning is not evident until
it is too late.
The verbal and non-verbal cultural differences mentioned above
could naturally surface in heterogeneous English language classes
using Replacement Performance role-play. An instructor could also
intentionally include a cultural or pragmatic point in the original
performance dialogue. Either way, the resulting dialogue or scene
can help raise students’ awareness about communication that
is culturally specific or different from their own.
Conclusion
Role-plays in the language learning classroom have been around
for many years in many formats. Some formats have assisted learners
in memorizing dialogue lines. Others have given students the opportunity
to imagine themselves in a situation outside the classroom. In
this article, I tried to show that an approach called Replacement
Performance role-play goes beyond these two by combining some
aspects of the classic role-plays, but also expanding the training
to include more focused work on critical thinking, pragmatic awareness,
cultural differences, and personal response; all of these are
skills necessary for successful communication regardless of the
language being learned.
References
Bardovi-Harlig, K., and Z. Dornyei. 1998. Do language learners
recognize pragmatic
violations? Pragmatic versus grammatical awareness in instructed
L2 learning. TESOL
Quarterly 32 (2): 233–262.
Bloom, B. 1984. Taxonomy of educational objectives.
Boston: Allyn and Bacon.
www.coun.uvic.ca/learn/program/hndouts/bloom.html
Gower, R., D. Phillips, and S. Walters. 1995. Teaching practice
handbook. 2nd ed. Hong
Kong: Macmillan Heinemann.
Harmer, J. 1996. The practice of English language teaching.
2nd ed. London:
Longman.
Jungheim, N. O. 2000. Nonverbal behavior and refusals in Japanese
anime: Sazae-san.
JALT Pragmatics SIG Newsletter 2 (1), [Serial 4]:
www.pragsig.org/files/PM4complete.pdf.
Kodotchigova, M. A. 2002. Role play in teaching culture: Six
quick steps for
classroom implementation. The Internet TESL Journal.
6 (7):
http://iteslj.org/Techniques/Kodotchigova-RolePlay.html.
Malay, A., and A. Duff. 1994. Drama techniques in language
learning: A resource
book of communication activities for language teachers. 2nd
ed. Cambridge:
Cambridge University Press.
Rodrigues, R., and R. H. White. 1993. From role play to the real
world. In Methods that work:
Ideas for literacy and language teachers, ed. J. W. Oller,
Jr., 63–69. Boston: Heinle and
Heinle.
Sharim-Paz, S. 1993. The dramatic game and the conversational
act. English Teaching
Forum 31 (2): 18–21.
Ur, P. 1999. A course in language teaching: Practice and
theory. Cambridge University Press.
Maria Snarski is the Materials Branch Chief
for the Office of English Language Programs. She recently returned
to Washington, D.C., from Turkey, after serving two years as English
Language Officer in Ankara. Maria has written several teachers’
guides for English language textbooks.
Appendix: Sample Dialogue
Scene: Two students walking toward class and
talking about the upcoming exam.
Student A: Good Morning!
Student B: Morning, are you ready for the
exam?
Student A: No, I didn’t really have a
chance to study, but I have a little help in
case I need it. (flashes a cheat sheet)
Student B: You’re going to cheat?
Student A: Only if I have to. I didn’t
have time to study last night.
(They walk into the classroom, and Student A takes a seat next
to Student B.)
Teacher: Good morning, class. As you know,
there is an exam today. Please remove
your books from your desks and just have your pencils ready.
You will have
30 minutes for the exam. When you are finished, you may leave.
Scene: Student A visibly needs to cheat and
tries looking at Student B’s paper and
looking at the cheat sheet, avoiding being caught by the teacher.
Student A finishes first and accidentally drops the cheat sheet.
It lands
near Student A. Student A leaves. Later, the teacher sees the
cheat sheet and believes
it belongs to Student B. The teacher questions Student B about
the paper.
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