Office of English Language Programs, U.S. Dept. of State

Internet for English Teaching

Chapter 7: Teaching Guidelines

Mark Warschauer
Heidi Shetzer
Christine Meloni

 

 

 

Introduction > Learning Goals > Teaching Guidelines > Planning Tips > Sample Web Projects > Conclusion


The five learning goals listed above-active and creative mastery, autonomous learning, collaborative learning, cross-cultural learning, and critical learning-are important elements to consider in any English language classroom in today's society. They take on even greater meaning and importance in relation to the goals of incorporating the Internet into teaching. The teaching guidelines in this section will help you organize your classes to achieve the above goals as well as specific learning objectives in areas of second language development.

Dual Immersion
Traditional approaches to computer-assisted language learning (CALL) view technology as a tool for teaching English. In our view, this perspective is too limited in a world where technology has drastically altered how language may be taught and how language is used daily around the world. To learn effective communication skills, students thus must learn the English language and the technology together.

L. Opp-Beckman (personal communication, March 1999) has suggested a framework for accomplishing this, which she calls dual immersion. In dual immersion, students are immersed in learning language skills and technology skills simultaneously, with the teacher providing the necessary structure and support along the way. This framework closely matches what we have found to work in our own courses and in those we have researched (see, e.g., Warschauer, 1999). It is also consistent with what we have called an electronic literacy approach (Shetzer & Warschauer, 2000), which emphasizes the importance of developing new technology-enhanced literacy and communication skills in the English language classroom.

Integration
Dual immersion is best achieved if computers are well integrated into the curriculum. As Warschauer (1996b) notes, CALL has gone through three stages: behavioristic (beginning in the 1970s), communicative (beginning in the 1980s), and integrative (beginning in the 1990s). Behavioristic CALL emphasized drill-and-practice software for the learning of discrete skills. Communicative CALL focused on communicative activities using the computer but often still in an ad hoc or disconnected fashion, leading many to conclude, as Kenning and Kenning (1990) stated, that CALL "finds itself making a greater contribution to marginal rather than to central elements" (p. 90) of language learning. This led to an interest in integrative CALL, in which the computer is used naturally and regularly together with other tools and media "serving the creation of an enriched workplace for accessing resources and using language constructively" (Barson & Debski, 1996, p. 52). Indeed, research in a variety of classroom and organizational settings has provided evidence that the introduction of computers has the most impact when the computers are an integral component of a new way of learning and working instead of being used in an isolated fashion (see, e.g., Sandholtz, Ringstaff, & Dwyer, 1997; Zuboff, 1988). In CALL, therefore, try to think of how Internet-based activities can become part of and support the overall class curriculum rather than how to use them in isolation.

Project-Based Learning
Integrated teaching demands new ways of organizing the classroom. Probably the most important of these is the incorporation of project-based learning (see chapters 3, 4, and 5 and the examples in this chapter). When students work together on substantive projects, they gain experience in developing their own learning goals and using the Internet as a resource to fulfill these goals. They can also solve problems and carry out tasks that are similar to what they will later have to do outside the classroom. Project work can also help ensure that Internet activity moves beyond simple chatting or Web surfing. Rather, simpler tasks (e.g., chatting with a keypal or browsing the Web) lead to more complex products, such as an oral presentation or an on-line publication. Project work is an excellent way to help achieve all of the goals mentioned above.

Student-Centered Learning
Project work goes hand-in-hand with another suggested approach, student-centered learning. Student-centered learning implies that the course curriculum in general, and student projects in particular, will be shaped according to students' own needs and interests. This ability to adapt the curriculum matches the requirements of the new information economy and society, in which people must be able to find and create different types of knowledge as they need them rather than apply facts that they have learned in school (Reich, 1991).

Student-centered learning does not imply that the teacher is absent or passive but rather assumes that the role of the teacher shifts from the proverbial "sage on the stage" to that of a "guide on the side" (Tella, 1996, p. 6), helping students organize their projects and giving language-specific instruction as needed during project activities. Several research studies have indicated that when teachers are able to make such a shift, computer- and Internet-enhanced learning has more positive results (e.g., Sandholtz, Ringstaff, & Dwyer, 1997; Warschauer, 1999).

Learning With a Purpose
The Internet allows even children to find and access important information and communicate to a real audience. The Internet is thus well suited for sustaining projects with a meaningful purpose. Students can work in long-distance teams to tackle an environmental issue (Vilmi, 1995) or help build a Web site for a local nonprofit agency (Warschauer, 1999). They might explore common ground on an international conflict (Cummins & Sayers, 1995) or write a policy statement for a global treaty (Mak & Crookall, 1995). There are many choices for student projects. Finding one connected to a real-world purpose will ensure that students learn not only how to "surf the Web" but also how to "make waves" (Shneiderman, 1997, p. vii).

Introduction > Learning Goals > Teaching Guidelines > Planning Tips > Sample Web Projects > Conclusion

Return to Top

This site is maintained by the Bureau of Educational and Cultural Affairs, U.S. Department of State. Links to other sites should not be construed as an endorsement of the views contained therein.