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Pragmatics > The Pragmatics Action Maze
The Pragmatics Action Maze
Tom Salsbury
Tecnológico de Monterrey, Mexico City, Mexico
Level: High intermediate to advanced
Time: 50 minutes
Resources: Preferably one computer for each group of three students
Goals: To learn to navigate requests by identifying pragmatically
appropriate language
Description of the Activity
This activity was developed using the authoring software Toolbook. In
this activity, called an action maze, students are asked to navigate two
requests. The computer functions as a platform from which the situations,
participants, and actual wording of the requests is presented. Using the
information presented to them, students come to a consensus in small groups
as to an appropriate course of action. In other words, students agree
on what to do next and then click an icon to take them to the next screen.
The action the students take may involve the particular timing of a request,
the medium of the request (e-mail, telephone, in person), and the wording
used to make the request. Students are helped in navigating the action
maze through the advice of the Idea Man, a clickable icon on each page
that provides specific politeness strategies in each of the situations
that the students encounter.
The protagonist in the pragmatics action maze is an international undergraduate
in his first year of studies. Students are told that the protagonist's
father is coming to the United States on an unexpected business trip.
Unfortunately, the visit coincides with a paper that is due the following
Monday, and the protagonist must ask his economics professor for an extension
on the paper. Students work in groups to choose both the timing and wording
of the request. As illustrated in Figure 1, students may opt-out of the
request initially.
Figure 1. Opting-out of a request

A Paper for Dr. Smith
Hey!
Click me, The Idea Man, for some help...
Your professor is at her desk reading through her notes. Class starts
in a minute or two.
|
Talk to your professor
now
|
Talk to your professor
after class
|
In this particular screen, the Idea Man (the online help) provides minimal
guidance, as illustrated in Figure 2.
Figure 2. The Idea Man: Opting-out of a request.

If students opt-out of the request (wait until after class), they discover
that, in fact, the professor is busy with other students and that the
request must be made either during the professor's office hour or by e-mail.
After deciding the medium of the request, students choose the most appropriate
wording for the request from a choice of three. Figure 3 illustrates the
three choices that the students are presented if they go to the professor's
office. The screen also presents the clickable icon for the Idea Man.
Figure 3. Making the request.
Hi, Dr. Smith, are you busy...? Umm, my father called me yesterday
to
say that he'd be coming here this weekend on an unexpected business
trip
and would like to visit with me. I know that we have our paper due on
Monday, but I was just wondering if it would be okay if I handed it
in on
Tuesday instead.
Hi, Dr. Smith, are you busy? I'm going to hand my paper in to you on
Tuesday instead of Monday because my father is visiting me this weekend,
and I'd really like to see him. So is that okay?
I'm sorry to bother you, Dr. Smith. You know the paper that's due on
Monday? Well, do you think I could hand it in on Tuesday? My father
is visiting me this weekend, and since the paper is not really a major
assignment, I thought it wouldn't matter too much if I handed it in
a day or
two late.
The Idea Man in this screen provides more explicit advice for choosing
the right wording for the request, as shown in Figure 4.
Figure 4. The Idea Man: Choosing the right words for a request.

In the second action maze, the protagonist is faced with the task of
negotiating a request for a ride to the supermarket from a fellow student.
Working in groups, students are presented with alternatives, such as opting
out of the request initially or getting to the point right away. The actual
language involved in making the request involves prefaces, such as, "Are
you busy right now?" or "I was wondering if I could ask for
a favor?" Since the fellow classmate is busy studying for a test
the following day, students must carefully navigate the timing and wording
of the request if they are to get the ride.
Both action mazes are followed by summary activities and questions for
homework and discussion. Students are asked to relate the situations presented
in the action maze to their own experiences. One homework activity asks
students to interview other Americans on how they would make requests
under similar circumstances. They are then to summarize their findings
for the class.
- Procedure
Poll students for situations in which they make requests. Identify those
that have the greatest face-threat (Brown & Levinson, 1987) and
design situations that illustrate various ways in which the request
could be handled (successfully and unsuccessfully). Include a way for
students to opt out of the request. The teacher can provide guidance
through some sort of online help. The design of the action maze can
be as simple as presenting only text to incorporating relevant graphics
and sound into the program.
- If several computers are available, divide students into groups of
three and assign each group to a computer. The program can be loaded
onto the computers before class. If only one computer is available,
the activity can be done as a whole class.
- Tell students to work together to read each situation, clarify any
problems that a group member may have with the language, and come to
a consensus on what course of action to take. Make it clear that only
one student in each group is allowed to use the computer. That person
should be explicitly told not to advance to the next screen of the action
maze until all members of the group have agreed on a specific course
of action.
- Suggestions for follow-up activities could include role playing the
scenario as it played out in a particular group, discussing what went
wrong if the students did not successfully manage the action maze (were
not granted the request), or reviewing the entire action maze as a class.
Rationale
A growing body of literature in the area of computer-assisted language
learning (CALL) has addressed the notion of using the computer in the
language classroom to enhance group activities and communication (Sivert
& Egbert, 1995; Seedhouse, 1996). In this activity, the computer acts
as a platform from which the instructor can present stimulating situations
for students to work on together, thus enhancing the discussion and collaboration
typical of the communicative classroom.
The same activity could be prepared, without the use of the computer,
using a numbered stack of cards. Students progress through the stack by
advancing to a new numbered card (e.g., "If you say, 'No, thank you,'
then go to card 33"). However, authoring software and HTML replace
the stack of paper cards with a more comprehensive activity in a much
more manageable format. Using the computer as a platform allows students
to easily retrace a certain course of action or simply start over and
interact with the maze a second or third time. Online help with pragmatic
language in specific situations can be presented via clickable icons or
other links, all of which can be programmed by the instructor.
The classroom should provide language learners with reasons why speakers
of the target language select different request forms and information
about the content or level of imposition of the request (Bardovi-Harlig,
1996, p. 8).
Pedagogical textbooks often lack such information, making it all the
more imperative that students, as part of the communicative classroom
experience, have an opportunity to practice careful face work, including
indirectness and modifications to their speech in making requests (Ellis,
1992).
An action maze presents opportunities for students to interact using language
appropriate to high-imposition requests, and receiving immediate feedback
on their efforts. This is accomplished without negative consequences to
them, a luxury not normally found in real situations. Online help, such
as the Idea Man programmed into this activity, enables students to understand
why certain forms are preferred over others in a particular situation
and what the level of imposition may be in a given situation (e.g. the
complicating factor in the second action maze was that the acquaintance
had a test the next day). In sum, the computer aids in the presentation
of different contextualized request forms, indicates the level of imposition
of the request, and provides immediate feedback on the likely consequences
of choosing one linguistic form or course of action over another.
Caveats and reflections
I have been using this activity in my ESL and EFL classes for more than
four years and have found it works equally well in both teaching environments.
Advances in computer technology and greater access to computers in the
classroom have made it easier to administer this type of activity. Fortunately,
the version of Toolbook used to program this activity (Toolbook 4.0) functions
easily in Windows 98 and Windows 2000.
Web-based action mazes are the best alternative to purchasing and working
with authoring software. An action maze can easily be developed using
HTML, and with so many options available for designing web pages, an instructor
could design a very elaborate action maze incorporating sound and graphics.
The interested reader should search for action mazes already in existence
on the web.
Teachers should not be dissuaded by the initial time and effort needed
to develop an action maze for the computer. The task gets easier as subsequent
mazes are developed. Later efforts can use the same links and design concept
as the original. In other words, one action maze functions as a template
for further development.
References
Bardovi-Harlig, K. (1996). Pragmatics and language teaching: Bringing
pragmatics and pedagogy together. In L. F. Bouton (Ed.), Pragmatics
and language learning, (Vol. 7, pp. 21-39). University of Illinois, Urbana-Champaign:
Division of English as an International Language
Brown, P., & Levinson, S. C. (1987). Politeness: Some universals
in language usage. Cambridge: Cambridge University Press.
Ellis, R. (1992). Learning to communicate in the classroom: A study
of two language learners' requests. Studies in Second Language Acquisition,
14, pp. 1-23.
Seedhouse, P. (1996). Communicative CALL: Focus on the interaction
produced by CALL software. On Call, 10:3, pp. 10-17.
Sivert, S., & Egbert, J. (1995). Using a language learning environment
framework to build a computer-enhanced classroom. College ESL, 5,
pp. 53-66.
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