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Chapter
5
Drugs of the
Future
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by
Donna M. Brinton, Christine Holten, and Jodi L. Nooyen
Background
| Classroom Applications |
Internet Resources | Appendices
Classroom
Applications
Medicine is changing at a rapid rate as
a result of the new knowledge of the human genome. It is important for
students to know how drugs and treatments are changing and will continue
to change. The following lesson provides a basic introduction to this
topic.
Preliminary Lesson Planning
Materials:
- Prepare copies of the student handouts
as follows: for Appendix B, one handout for each group of students;
for Appendix C, one copy of Handouts 2 and 3 for each student in the
class; and for Appendix D, one handout for each pair of students.
- If available, bring relevant visuals
to assist student comprehension (for example, photos of pills, hypodermic
needles, laboratory rats, the brain, the heart, or other suitable
items).
- For the Cool Down Activity, bring enough
overhead transparencies or large sheets of paper and pens for each
group in the class.
Student Grouping:
- Decide on procedures for pairing or
grouping students for each activity (see suggestions below). It is
recommended that groups have no more than six participants.
- For most activities, you should group
students heterogeneously-either by language proficiency level or,
in those activities where language is less of an issue, by expertise
(i.e., how much group members know about the topic). In other activities,
you may wish to group randomly. In classes where students have varied
first language backgrounds, it is important to mix students from different
backgrounds in the same group.
Vocabulary:
- Before teaching the lesson, preview
the glossary items and select those items that need to be taught before
you begin the lesson (that is, those that are absolutely essential
for introducing and understanding the topic). These will probably
include synonyms for words such as drugs (medicine, treatment, pills,
tablets, shots); disease (illness, sickness, condition); cure (make
better, help, improve); and experiment (test, trial, try out).
Warm Up Activity (approximately 20 minutes)
Purpose:
- To encourage students to think creatively
- To allow students to discuss ideas
from other sources (e.g., television, movies, science fiction)
- To provide an opportunity for students
to speak in pairs or small groups
Procedures:
- Tell students that they will be creating
a futuristic, science fiction method for curing a disease.
- To set the scene, ask students if they
have ever seen a science fiction movie or TV program, or read a science
fiction novel or short story, in which people are cured using methods
from the future.
- Divide the class into groups of three
to five students. The total number of groups will depend on the number
of students in the class. Give each group an overhead transparency
or large piece of paper and a marker. Have each group appoint a secretary
and a spokesperson.
- Have students brainstorm both the disease
they will cure and the futuristic method of treatment. Tell them to
illustrate their cure on the transparency or a large piece of paper.
- Ask for student groups to volunteer
to present their imaginary cures for real diseases. Ask the spokesperson
for each group to explain in more detail the disease and the procedure
for the cure.
Transition from Warm Up to Activities
Explain to students that, having imagined
futuristic cures, they are now ready to learn about differences between
traditional medicine and cures based on scientists' knowledge of the
human genome.
Activity 1 (approximately 20 minutes)
Purpose:
- To activate students' background knowledge
about traditional medicine
- To provide new information about genomic
medicine
- To allow students to organize information
using a compare/contrast format
Procedures:
- Divide the class into groups of two
to five students. The total number of groups will depend on the number
of students in the class. Give each group a copy of Handout 1 (see
Appendix B).
- Explain to students that their task
is to match the information in column 1 about traditional medicine
with the corresponding information in column 2 about genomic medicine.
- When all groups have completed the
task, ask for volunteers to talk about their answers (see Appendix
B for the answer key.)
Activity 2 (approximately 60 minutes)
Purpose:
- To promote students' speaking ability
- To provide students with various viewpoints
on an issue
Procedures:
- Divide students into groups of three
or six.
- Distribute Handout 2 (see Appendix
C). Tell students that they will be participating
in a role play about a patient who could be treated with experimental
genomic
drugs to cure a life-threatening disease.
- Ask students to read the two scenarios
and select one for their role play.
- Distribute Handout 3 (see Appendix
C). Have students assign each member of
their group a role in either Role Play 1 or Role Play 2.
- Allow students 15-20 minutes to discuss
and prepare their role play.
- Ask for volunteers to perform the role
play for the class. If the class is very large and time is limited,
have only the volunteers perform the role play. If the class is smaller
and time is available, all students can be asked to perform.
- Read aloud the actual outcomes of the
two scenarios (see Appendix C) and allow time for students to comment.
Activity 3 (approximately 30-40 minutes)
Purpose:
- To familiarize students with genomic
treatments and drugs
- To give students an opportunity to
read for key information about new genomic treatments
- To expose students to topic-related
vocabulary
- To promote exchange of key information
Procedures:
- For this jigsaw reading activity, divide
students into four "expert" groups. The total numbers in
each group will depend on the total number of students in the class.
Assign each group a letter designation (A, B, C, or D). With a large
class, you can create multiple groups for each letter.
- Give each group a copy of Handout 1
(see Appendix D) that corresponds
to their letter designation. Instruct students to do the following:
a. Have one person in your group read aloud the information about
the new genomic treatment. Take notes on important information.
b. Agree as a group on the important pieces of information. Add any
additional information to your notes.
- Regroup students into new groups that
contain four students, one from each of the previous expert groups.
If the total number of students in class is not divisible by four,
distribute the remaining students evenly among the groups.
- Distribute copies of Handout 2 for
Activity 3 (see Appendix E).
- Have students share the information
from their notes to fill in the grid.
- Elicit responses from the group on
the blackboard (see Appendix
E for sample answers).
- As a whole class, consider the cases
of smart pills and fat pills. Together, brainstorm the advantages
and disadvantages of these new genomic drugs.
Cool Down Activity (approximately 10 minutes)
Purpose:
- To review applications of genomic medicine
- To elicit student reactions to the
best uses of this new medical technology
- To provide an open-ended speaking activity
Procedures:
- On the blackboard, draw a chart listing
diseases and their rankings (see Appendix F for a sample blackboard
layout).
- Divide the class into groups of four
or five students. Explain that they will be deciding as a group the
most important and least important uses of genomic medicine.
- Ask students to copy the blackboard
chart into their notebooks.
- Have each student individually assign
a ranking (1 = most important; 12 = least important) to each disease
listed. If they wish, they can add two other diseases that they personally
believe to be important.
- Have group members discuss their individual
rankings and arrive at a collaborative agreement on the top five diseases
they believe to be most important.
- Ask one member from each group to list
their top five on the blackboard. Group members should be prepared
to provide reasons for their choices.
- Make a blackboard tally of the diseases
students think are top priorities for genomic researchers.
Possible Extensions to Lesson
- For the Warm Up Activity, if students
have done the activity on large sheets of paper, these drawings can
be posted on the walls of the classroom. Have each group write a short
explanation of their treatment and post this written explanation with
the illustration. As an alternative, instead of preparing a written
explanation, a spokesperson for each group can stand next to the group's
drawing. All other students circulate around the room, asking the
spokespersons to explain the groups' futuristic treatments.
- As homework for Activity 1, assign
students to find an article or an Internet site on genomic medicine,
locate one additional fact about genomic medicine, and write a short
paragraph about this fact.
- As an in-class writing activity following
Activity 2, ask students to do a "quickwrite" in which they
discuss whether they would be willing to undergo an experimental medical
treatment. Allow about 15-20 minutes for students to put their ideas
on paper.
- A second alternative for Activity 2,
as homework, is to have students write a dialogue between the different
parties in the role play that they participated in.
- For the Cool Down activity, divide
the class into 10 equal groups, assigning each group a disease to
defend. Each group should spend several minutes discussing reasons
why the cure for their disease should be given top priority. They
are then given the chance to present their reasons in a debate format.
Refer to the websites listed in the next
section of this chapter for more information and lesson planning ideas.
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